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Monsters
Total: 25
MR-01 [Penguin Knight]
Type: Effect Monster
Details: Water/Water/3*/900/800
Rarity: Normal
Effect:
When your opponent sends this card from your Deck to the Grave, take both your Deck & Grave and shuffle them together.
MR-07 [Metal Fish]
Type: Normal Monster
Details: Water/Machine/5*/1600/1900
Rarity: Normal
Effect:
None.
MR-08 [Electric Snake]
Type: Effect Monster
Details: Light/Thunder/3*/800/900
Rarity: Normal
Effect:
When your opponent sends this card from your Hand to the Grave, draw 2 cards.
MR-09 [Queen Bird]
Type: Normal Monster
Details: Wind/Bird-Beast/5*/1200/2000
Rarity: Normal
Effect:
None.
MR-10 [Amoeba]
Type: Effect Monster
Details: Water/Water/1*/300/350
Rarity: Normal
Effect:
When your opponent gains control of his card, he receives 2000 points of damage.
*Note:
- This effect can only be used once.
MR-11 [Peacock]
Type: Normal Monster
Details: Wind/Bird-Beast/5*/1700/1500
Rarity: Normal
Effect:
None.
MR-12 [Mahar Vairo]
Type: Effect Monster
Details: Light/Magician/4*/1550/1400
Rarity: Normal
Effect:
This Monster's Attack rating is raised by 500 points for every Magic Equipment card attached to it.
MR-13 [Royal Hall Guardian]
Type: Normal Monster
Details: Light/Machine/4*/1650/1600
Rarity: Normal
Effect:
None.
MR-14 [Fire Kraken]
Type: Normal Monster
Details: Fire/Water/4*/1600/1500
Rarity: Normal
Effect:
None.
MR-15 [Eevy]
Type: Effect Monster
Details: Earth/Insect/3*/850/700
Rarity: Normal
Effect:
When your opponent sends this card from your Hand to the Grave, he receives 1000 points of damage.
MR-16 [Guriguru]
Type: Effect Monster
Details: Earth/Machine/1*/350/300
Rarity: Normal
Effect:
When your opponent takes control of his card, you receive 3000 Life Points.
*Note:
- This effect can only be used once.
MR-17 [Red Dragon]
Type: Normal Monster
Details: Fire/Dragon/6*/1700/1900
Rarity: Normal
Effect:
None.
MR-18 [Elder of The Deep Forest]
Type: Normal Monster
Details: Earth/Beast/6*/1800/1900
Rarity: Normal
Effect:
None.
MR-19 [Valkyrie]
Type: Normal Monster
Details: Light/Angel/5*/1800/1700
Rarity: Normal
Effect:
None.
MR-20 [Weather Report]
Type: Reverse Effect Monster
Details: Water/Water/4*/950/1500
Rarity: Normal
Effect:
<Reverse> Destroy opponent's "Sealing Swords of Light" in play.
If successful, you get 2 Battle Phases for your immediate or next Turn.
MR-21 [Mechanical Snail]
Type: Normal Monster
Details: Dark/Machine/3*/800/1000
Rarity: Normal
Effect:
None.
MR-22 [Fire-Eating Turtle]
Type: Normal Monster
Details: Water/Water/5*/1400/1800
Rarity: Normal
Effect:
None.
MR-23 [Liquid Beast]
Type: Normal Monster
Details: Water/Water/3*/950/800
Rarity: Normal
Effect:
None.
MR-24 [Demonic Investigator]
Type: Reverse Effect Monster
Details: Dark/Demon/3*/650/500
Rarity: Super Rare
Effect:
<Reverse> Your opponent draws 3 cards from his Deck.
Any Magic card which he draws must be discarded.
MR-25 [Lake Merman]
Type: Normal Monster
Details: Water/Water/4*/1650/1600
Rarity: Normal
Effect:
None.
MR-26 [Royal Throne Infiltrator]
Type: Reverse Effect Monster
Details: Earth/Warrior/4*/1350/1700
Rarity: Super Rare
Effect:
<Reverse> Choose one of your opponent's Monster.
Exchange ownership of target Monster with this card.
*Note:
- This effect can't be used during the Battle Phase.
MR-27 [Whiptail Gargoyle]
Type: Normal Monster
Details: Dark/Bird-Beast/4*/1650/1600
Rarity: Normal
Effect:
None.
MR-28 [Slot Machine AM-7]
Type: Normal Monster
Details: Dark/Machine/7*/2000/2300
Rarity: Ultra Rare / Parallel Rare
Effect:
None.
MR-29 [Sacrifice]
Type: Effect Ritual Monster
Details: Dark/Magician/1*/0/0
Rarity: Ultra Rare / Parallel Rare
Effect:
- Once per turn, Sacrifice may 'absorb' one of your opponent's Monsters (if he doesn't have one already).
- The 'absorbed' Monster is now treated as a Magic (Equipment) card and placed in your own Magic/Trap slot.
- Sacrifice's Attack/Defense will now be the same as that of the 'equipped' Monster.
- If opponent attacks Sacrifice and does player damage, the 'equipped' Monster is destroyed and the damage is dealt to
the opponent.
MR-30 [Bow-Drawing Mermaid]
Type: Normal Monster
Details: Water/Water/4*/1500/1400
Rarity: Normal
Effect:
None.
Magic
Total: 22
MR-02 [Black Pendant]
Type: Equipment Magic
Rarity: Rare
Effect:
Raises Attack of target Monster by 500.
When this card is sent from the Field to the Graveyard, deal 500 damage to your opponent's LP.
MR-03 [Demon's Axe]
Type: Equipment Magic
Rarity: Super Rare
Effect:
Raises Attack of target Monster by 1000.
When this card is sent from the Field to the Graveyard, you may sacrifice 1 Monster in play to put this card back on the
top of your Deck.
MR-04 [Horn of Light]
Type: Equipment Magic
Rarity: Normal
Rarity: Normal
Effect:
Raises Defense of target Monster by 800.
When this card is sent from the Field to the Graveyard, you may pay 500 LP to put this card back on the top of your Deck.
MR-05 [Demon's Kiss]
Type: Equipment Magic
Rarity: Normal
Effect:
Raises Attack of target Monster by 700.
When this card is sent from the Field to the Graveyard, you may pay 500 LP to put this card back on the top of your Deck.
MR-31 [Graveyard Familiar]
Type: Permanent Magic
Rarity: Normal
Effect:
For every 1 Monster that your opponent attacks with, he has to discard a card from the top of his Deck.
MR-32 [Demonic Ritual]
Type: Normal Magic
Rarity: Normal
Effect:
Change the modes of all Monsters on the Field (from Attack to Defense, and vice versa).
Their positions may no longer be changed until the end of the Turn.
This card may only be played during the Standby Phase.
MR-33 [Wealthy Goblin]
Type: Normal Magic
Rarity: Normal
Effect:
Draw 1 card from the top of your Deck.
Your opponent gains 1000 LP.
MR-34 [Toll]
Type: Permanent Magic
Rarity: Rare
Effect:
For every Monster that attacks, its owner has to pay 500 LP.
*Note:
- This card affects both players.
MR-35 [Final Battle]
Type: Normal Magic
Rarity: Normal
Effect:
Discard 5 cards from your Hand.
Destroy all cards on the Field.
MR-36 [Theft]
Type: Equipment Magic
Rarity: Normal
Effect:
Take over control of one of your opponent's Monsters.
Every turn when it comes to your opponent's Standby Phase, he recovers 1000 LP.
*Ruling:
- If there is more than one "Theft" equipped on a Monster, only the most recently-played "Theft" card will take effect.
- The effects of all those played before it will be negated until the newest one is destroyed.
MR-37 [Holy Song]
Type: Field Magic
Rarity: Normal
Effect:
The Defense of all Monsters in Defense Mode is raised by 500 points.
MR-38 [Confiscate]
Type: Normal Magic
Rarity: Rare
Effect:
Pay 1000 LP. Your opponent has to show you his Hand.
Choose a card from his Hand and discard it.
MR-39 [Mischievous Twin Demons]
Type: Normal Magic
Rarity: Normal
Effect:
Pay 1000 LP. Select a card (unseen) from your opponent's Hand.
Your opponent then selects another card of his choice from his Hand.
Discard both selected cards.
MR-40 [Dark Visitor]
Type: Normal Magic
Rarity: Rare
Effect:
Discard 2 cards from your Hand.
Select a Monster which is faced-up and turn it over to its Reverse side.
*Note:
- Defense Mode will become Reverse Defense.
- Attack Moode will become Reverse Attack (special case).
MR-42 [Change of Hands]
Type: Instant Magic
Rarity: Normal
Effect:
Re-equip the Equipment card on one Monster to another of your choice.
MR-43 [Charge]
Type: Instant Magic
Rarity: Normal
Effect:
Raises Attack of target Monster by 700 points until the end of the Turn.
MR-44 [Reliable Defender]
Type: Instant Magic
Rarity: Normal
Effect:
Raises Defense of target Monster by 700 points until the end of the Turn.
MR-45 [Aggressive Guard]
Type: Normal Magic
Rarity: Normal
Effect:
Your opponent has to show you his Hand.
Choose a card from his Hand and shuffle it into his Deck.
MR-46 [Magical Chains]
Type: Permanent Magic
Rarity: Normal
Effect:
Whenever either Player plays a card (ie. summon a Monster, use a Magic/Trap,
activate a monster's effect), the Player has to pay 500 LP.
MR-47 [Cyclone]
Type: Instant Magic
Rarity: Normal
Effect:
Destroy a Magic/Trap card on the Field.
MR-48 [Hurricane]
Type: Normal Magic
Rarity: Normal
Effect:
Return all Magic/Trap cards on the Field to their respective owner's Hand.
MR-49 [Tough Choice]
Type: Normal Magic
Rarity: Normal
Effect:
Search your Deck for 5 cards and show them to your opponent.
Your opponent gets to select a card; add the card he chooses to your Hand and discard the rest.
(Shuffle your Deck afterwards.)
Traps
Total: 3
MR-06 [Hexagram Curse]
Type: Permanent Trap
Rarity: Ultra Rare / Parallel Rare
Effect:
Select a Monster on the Field.
Target Monster can neither attack nor change its mode.
When the Target Monster is destroyed, destroy this card.
MR-41 [Angel's Mirror]
Type: Normal Trap
Rarity: Normal
Effect:
When your opponent plays a Magic Card which targets a singular Monster on the Field, you may change the target of the
Magic played.
MR-50 [Fang of the Venomous Snake]
Type: Normal Trap
Rarity: Normal
Effect:
Reduces the Defense of target Monster by 500 points until the end of the Turn.
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